Status Effects

Description
Status effects are things that can happen to a player, these so called 'effects' can vary, some being better than others.

Starved
If you have this status effect it means you have no food in your hunger bar and will not regenerate any health apart from perfect blocking until you regain hunger.
 * Note: Worse effect in the game, to counter always bring 1 or more spare pieces of food.

Burning
This status effect can be caused when either being set on fire by a campfire or through being hit with a fire mark. You will consistently lose health until you dodge out of it, putting the fire out.
 * Note: You can burn to death, but your corpse will still remain for others to loot or behead.

Drowning
This effect occurs when you are in combat and go into water, since your busy concentrating on staying alive from the fight, you don't concentrate on swimming properly. Although it doesn't look like you are "drowning" you will lose health until you either exit the water or get out of combat.
 * Note: Do not flee to the water for a quick escape, it will make a quick death out of you.

Bleeding
This effect occurs when you are hit with moves such as 'spinning throw' or 'multi cut', your avatar will pulsate red and be slightly slowed, taking damage over time for a short while. All damage you take while under this stat effect will do more damage.

Slowed
This effect occurs when you are hit with moves such as 'double punch', your avatar will be slowed a lot for 5-7 seconds.

Public Heat
If in a safe zone and your in combat you will take damage from anxiety, as you suffer from mental trauma of your reputation being damaged. This will passively drain your health until you either exit the zone or get out of combat.
 * Note: Do not flee to the city for a quick escape, it will make a quick death out of you.